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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
Every single time they play a Miner, pull it to the King Tower for a free activation.You spent 3 elixir to completely nullify their 4-elixir Hog Rider AND gained a permanent defensive buff.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
Maximizing Area of Effect
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
Micro-PlayHow to do itThe Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the riverThe Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed
A Grandmaster's Tool
A perfect Tornado will completely break the opponent's will to play.
Control the board, control the movement, control the game.
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Toto smaže stránku "The Power of Tornado in Tower Rush". Buďte si prosím jisti.